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JURNAL PENELITIAN

ANIMASI AUGMENTED REALITY UNTUK MEDIA PEMBELAJARAN OLAHRAGA VOLI

ELOK LIA AF?IDAH - Personal Name;

ABSTRAK


Media pembelajaran ternyata selalu mengikuti perkembangan teknologi yang ada, mulai dari teknologi cetak, audio visual, komputer sampai teknologi gabungan antara teknologi cetak dengan komputer. Saat ini media pembelajaran hasil gabungan teknologi cetak dan komputer dapat diwujudkan dengan media teknologi Augmented Reality (AR). Augmented Reality (AR) adalah teknologi interaksi yang dapat menggabungkan benda maya berjenis 2D atau 3D yang akan ditambah ke dalam lingkungan nyata dan memproyeksikannya kedalam waktu nyata atau real time. Olahraga Bola Voli adalah olahraga yang dimainkan oleh dua tim dalam satu lapangan yang dipisahkan oleh sebuah net dan setiap tim terdiri dari enam pemain. Pembuatan aplikasi menggunakan software unity3D dalam membangun Augmented Reality dan disertai marker (penanda) yang sudah dimuat dalam model kartu. Aplikasi ini diharapkan dapat digunakan dalam dunia pendidikan untuk menyampaikan pengetahuan yang lebih menarik dalam bidang olahraga terutama dalam mempelajari sejarah, teknik dan peraturan olahraga voli.

Kata Kunci : Augmented Reality, Media Pembelajaran, Olahraga Voli, Unity3D.












ABSTRACT


Instructional media turned out to always follow the development of existing technologies, ranging from printing technology, audio-visual, computer until printing technology combined with computer technology. Currently learning media combined print and computer technology can be realized with media Augmented Reality (AR). Augmented Reality (AR) is a technology that can combine the interaction of virtual objects of type 2D or 3D will be added into the real environment and projects it into a real-time or real time. Sports Volleyball is a sport played by two teams in a field separated by a net and each team consists of six players. Making an application using Unity3D software in building Augmented Reality and accompanied marker (marker) that is loaded in the card model. This application is expected to be used in education to deliver more compelling knowledge in the field of sports, especially in the study of the history, techniques and regulations of the sport of volleyball.

Keywords : Augmented Reality, Learning Media, Sports Volleyball, Unity3D.


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My Library 00015-2016-TIF
00015-2016-TIF
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Call Number
00015-2016-TIF
Publisher
Tuban : Unirow., 2016
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Language
Indonesia
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NONE
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