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IMPROVING THE SEVENTH GRADE STUDENTS? VOCABULARY ACHIEVEMENT BY USING GUESSING GAME TECHNIQUE AT SMP NEGERI 3 BANCAR TUBAN IN THE 2014/2015 ACADEMIC YEAR
ABSTRACT
Astutik, Susi Puji : Improving the Seventh Grade Students? Vocabulary Achievement By Using Guessing Game Technique at SMP Negeri3 Bancar Tuban in the 2014/2015 Academic Year
Advisor : Prof. Dr. Agus Wardhono, M.Pd
Key Words : Guessing Game Vocabulary Achievement
This Classroom Action Research (CAR) with cycle model was applied in this research. The action was intended to improve the seventh grade students? vocabulary achievement by using Guessing Game at SMPN 3 Bancar Tuban in the 2014/2015 academic year. This classroom action research was conducted in two cycles, in which each cycle covered four main stages of activity namely; preparation of the action, the implementation of the action, class observation and evaluation, data analysis, and the reflection of the action. Then, each cycle was conducted in two meetings. The primary data about the students? vocabulary achievement were gained from the vocabulary test done in each cycle. The actions were considered successful if 75% of the students did each indicator of observation stated in the checklist and if 75% of the students achieved at least 65 of the vocabulary test.
The results of the vocabulary test in two cycles showed that the percentage of the students who got vocabulary achievement at least in ?good category? improved from 70% in Cycle 1 to 79.5% in Cycle 2. This improvement happened because the teaching techniques of vocabulary were revised. In cycle 1, the teacher and the researcher explained the vocabulary of nouns, verbs, adjectives, and adverbs without example or sentence. The researcher and the teacher used long clues of Guessing Game.
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